Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Siphon the vigor from your enemies’ blood, dealing 615 Magic Damage to all nearby enemies. Check out my website for updated content! This portion of the ability scales off your Max Health. While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 4854 Disease Damage, and heals for 33% of the damage dealt if you are within melee range. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to flee in fear for 4 seconds. Getting Started – Beginner Gear NOTE:Do not mistake ‘beginner’ as such however. It is now called "Dark Shade" and summons only one Shade that occasionally deals AOE dmg. If the marked target dies, you heal for more and gain Major Berserk, increasing your damage done. Shroud yourself in protective shadow to heal for XX every 1 second, over 6 seconds. Your next attack within 3 seconds will always be a Critical Strike. If cast with higher Ultimate, silences the target. Summon a shade version of yourself to stay in place and attack an enemy from range for 17 seconds. Read more about the Nightblade skill tree. They ruined the Summon Dark shades ability by only making it one shade now.. so this is incorrect. Deals 300% more damage to enemies below 25% Heath. While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin’s Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 4756 Magic Damage, and heals for 50% of the damage dealt if you are within melee range. The "Dark Shades" morph is deprecated. Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward increasing your Dodge Chance by 25% and your Physical Resistance and Spell Resistance by 1320 for 26 seconds. Each class has 3 individual skill lines to make it unique from the rest. There are SIX classes in The Elder Scrolls Online… Necromancer, Dragonknight, Warden, Templar, Nightblade, and Sorcerer. Fully charged Heavy attacks restore twice the value. Increases the duration of non-invisibility based Shadow abilities by 15%. Nightblade is a class in The Elder Scrolls Online. If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon/Spell Damage by 20% of 20 seconds. Welcome to my Stamina Nightblade Solo PVE Build for The Elder Scrolls Online. These abilities range from decreasing nearby enemies' attack power to casting a damage-over-time spell on a target that c… Grim focus morphs need 5 hits to activate spectral bow instead of 4. If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon/Spell Damage by 20% of 20 seconds. Flawless. While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow for half cost to deal 4323  Magic Damage and healing for 33% of the damage dealt if you are within melee range. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. Heals for half of the damage dealt upon the initial hit. You gain Minor Mending for 8 seconds, increasing your healing done by 8%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2.5 seconds. General information Deals 300% more damage to targets at or below 25% Heath. Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1438 Health for 20 seconds. We have prepared general information about this character build and listed the most useful skills. It turns Nightblade into a Melee DPS, a character focused on dealing damage with melee weapons. Throw a magic blade with lethal precision to strike an enemy, dealing 409 Magic Damage. You can only have one Reaping Mark active at a time. This is meant to be the initial/easiest to acquire setup that any stamina user can get in order to farm their end game setup. We have prepared general information about this character build and listed the most useful skills. The shade’s attacks deal 142 Magic Damage and afflict the enemy with Minor Maim, reducing their damage by 15% for 4 seconds. Summon a shade version of yourself to attack an enemy and fight your side for 17 seconds. When an enemy dies within 2 seconds of being damage by you, you restore 938 Magicka or Stamina, whichever maximum is higher. You can only have one Piercing Mark active at a time. You need to update cuz Prolonged Suffering now healing, Increases Critical Strike and Spell Critical ratings by 2629 for each Assassination ability slotted ? Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. Shroud yourself in protective shadow to heal for XX every 1 second, over 6 seconds. Recommended build - Nightblade Melee DPS Next to the Grim Focus morphs it says the requirement is "Haste IV" which was an older & removed ability. This page of our guide to The Elder Scrolls Online has a recommended build for the Nightblade class. This is by far one of my personal favourite classes. Fully charged Heavy attacks restore twice the value. When a marked enemy dies, you heal yourself for 40% of your Max Health. The Nightblade is arguably the most thrilling class to play in The Elder Scrolls Online. Also afflicts the enemy with Major Defile, reducing their healing received and Heath Recovery by 30%. Thrust a caustic blade with lethal precision to stab an enemy, dealing 411 Disease Damage. There are various single player games available, as well as an online multiplayer version, each with ties to the other and set within the same universe. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2.5 seconds. Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While your Health is being drained you gain Minor Mending, increasing your healing done by 8%. While this effect persists the enemy is afflicted with Minor Magickasteal, causing you and your allies to restore 300 Magicka every 1 second when damaging them. If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds. This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. Increases Health, Stamina, and Magicka Recovery by 7%. Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. When a marked enemy dies, you heal yourself for 40% of your Max Health. This duration is increased by 25% for each piece of Heavy Armor equipped. Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1452 Health and 106 Magicka for 20 seconds. Thrust a magic blade with lethal precision to stab an enemy, dealing 410  Magic Damage. Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, while inside the ring and even after leaving it, reducing your damage taken by 30%. Shadow - AOE DPS & CC Line: Damages enemies in an area, as well as fearing, blinding them and ensnaring them. Ravage nearby enemies’ souls with a night rune, dealing 1232 Magic Damage and stunning them for 4 seconds. Creates two traps instead, which fear enemies when triggered. Increases Health, Stamina, and Magicka Recovery by 7%. The shade’s attacks deal 279 Magic Damage and occasionally whirlwinds all enemies around it, dealing 279 Magic Damage. Heals you for 17% Max Heath if the enemy dies within 2 seconds of being struck. Casting a Shadow ability grants you Major Resolve and Major Ward for 6 seconds, increasing Physical and Spell Resistance by 5280. Heals 210 Health to you and your allies in the area every 1 second. While slotted, your Movement Speed while Sneaking or invisible is increased by 22%. Also grants Minor Resolve and Minor Ward for the duration, increasing your Physical Resistance and Spell Resistance. Restores Magicka via Light and Heavy attacks, and when the ability ends. Converts into a Stamina ability, and enemies hit have their Weapon Damage reduced. Shade deals increased damage, and occasionally casts and area of effects attack. Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 2 seconds. Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward increasing your Dodge Chance by 25% and your Physical Resistance and Spell Resistance by 1320 for 26 seconds. Also afflicts the enemy with Major Defile, reducing their Healing Received. Heals you and nearby allies but deals no damage and no longer stuns. Effect persists for 4 seconds after leaving the path. Increase the amount of targets who can be feared. Sap an enemy’s agility and bolster your own, dealing 238 Magic Damage and an additional 1410 Magic Damage over 10 seconds, immobilizing them for 2 seconds and reducing their Movement Speed by 30% for 4 seconds. 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